Hey all! I’m Luna (most people know me by Calvin) – I’m a game developer with ~6 years of experience working as a Technical Artist in the games industry.
I am currently the CEO @ Blueshift Interactive, where I’m also filling the role of Technical Director.
I worked as a Lead Technical Artist @ MPG (Improbable), Technical Artist @ Sumo Digital, and I did various contracts before this time.
I specialise in rendering & procedural content generation mostly – but this also involves a lot of tools development.
I previously worked on the following projects during my career:
- [unlisted] – well known IP, awaiting on credit confirmation due
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- Scavengers (PC/Xbox One/PS4)
- Sackboy a Big Adventure (PS4/PS5)
- Vampire the Masquerade: Bloodhunt (PC)
- CTRL: Remastered (VR)
- Augmented Empire (VR) – briefly, just some tools
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